v4.72 (7.5.2013)

– Nullifier now has ‘Hardened Shield’ ability
– Chain Lightning: damage dependency on range has been inceased; the power of critical hits has been reduced
– Grenade: increased cooldown from 14 to 18 sec
– changed graphic effect for ‘Armor Of God’ (it was barely visible on low graphic settings)
– added a new hero

v4.67 (11.3.2013)

– Stun Rocket: removed ‘block HP regeneration’ effect
– total earnings at the scoreboard now also contain KotH & constant income
– Vortex: indeased cooldown from 250 / 165 / 110 to 250 / 180 / 140 sec
– Scroll Of The Beast / Scroll Of Speed: increased cost from 200 to 225

v4.66 (2.3.2013)

– Super Voidray: reduced HP / shields from 400 (+45) / 400 (+40) to 350 (+35) / 350 (+35); renamed Voidray
– Roaches: no longer are immune to Dark Zealot’s slow hit
– Dispel Cast: increased cost from 100 to 125; moved from Center Item Shop to Item Shops Weast / East
– Nullifier: increased Dispel radius by 1; increased shields from 200 to 300; added a new ability
– Extended Corruption: removed ‘block HP regeneration’ effect
– Ultralisks: reduced dmg from 24 (+5 vs armored & heroic) to 25
– LifeGen: reduced cost from 750 to 600
– fixed a bug which caused the Vulture to not reproduce Spidermines

v4.64 (20.2.2013)

– Shield Booster changed (check ingame description for details)
– Scroll Of The Beast / Scroll Of Speed: increased cost from 175 to 200
– Dispel Cast: increased cost from 75 to 100
– added a new Zoo unit
– Tauren Space Marine: the chance for zombies spawning zombies now is reduced by 50% if Tauren is not nearby
– All Seeing Eye: increased cost from 400 to 600
– Observer: increased shield regeneration rate from 2 to 5 / sec; reduced shield regeneration delay from 10 to 5 sec
– Summon Carrier: increased cooldown from 45 to 50 sec

v4.63 (14.2.2013)

– Extended Corruption: can not target buildings anymore
– EMP2: reduced dmg from 10% (+20) to 8% (+15)
– Brutalisks: increased dmg (vs ground) from 36 (+2,5 / upg) to 42 (+3 / upg); increased dmg (vs air) from 40 (+3,5 / upg) to 45 (+4 / upg)
– enemy melee units dmg reduction in base does not affect Tier 4 & 5 anymore

v4.58 (2.2.2013)

– Siege Breakers: increased HP from 650 to 800
– Extended Corruption: armor is reduced by 12 now instead of set to 0- constant income does not increase over time anymore
– Tauren Spacemarine: increased mana cost for spawning Zombie from 8 to 10
– Healing Tower: does not heal air units anymore; increased cooldown from 120 to 150 sec
– increased benefits for T4 & T5 units
– HybridReaver: reduced movement speed from 2,55 to 2,45; reduced damage from 20 to 18
– increased armor of tier buildings T0 – 4 by 1
– Special Units benefits now depend on upgrades
– Home Zone (Main Building Aura): now reduces dmg of nearby enemy melee units by 33%
– Zealots & Dark Zealots: -40% dmg against buildings modifier removed
– Dark Swarm: dmg now is reduced to 10% instead of to 0

v4.56 (24.1.2013)

– Super Laser Cannon: increased dmg from 32 to 36
– Mass Heal: reduced cooldown from 250 to 200 sec
– Mind Blast: reduced stun time by ~15% (all levels)
– reduced Center Mana Regeneration for Heroes from 5 to 3 / sec and for non-Heroes from 3 to 1,5 / sec
– increased basic mana regeneration for Zoo units and Heroes by ~0,15/sec
– added a new item

v4.54 (21.1.2013)

– LifeGen: reduced cost from 900 to 750
– Ray5: reduced range from 8 to 7,5; reduced attack speed from 1,25 to 1,33 sec
– Graviton Bomb: increased dmg from 20% to 30%; Graviton Bomb does not cause ‘Toxine’ anymore
– Zombies now deal +40% dmg vs armored
– Broodlings: changed dmg from 10 (+4 vs armord) to 10 (+40% vs armored)
– Firebat: replaced “Avatar” with “Healing Tower”
– increased range of Base Shop and Recipes Shop to 30
– Mortar: is a recipe now
– KotH reward and constant income now slightly increase over time

v4.49 (28.12.2012)

– Dark Swarm: increased duration from 15 to 20 sec; increased radius from [3,5 / 4 / 4,5] to [4 / 4,5 / 5]
– Chain Lightning: increased minimum range at which the spell is stronger
– Hybrid Reavers: reduced dmg from 23 to 20; reduced dmg bonus per upgrade from +2 to +1,75
– Tier Unit benefits now depend on upgrades
– added a new weapon