v4.72 (7.5.2013)
– Nullifier now has ‘Hardened Shield’ ability
– Chain Lightning: damage dependency on range has been inceased; the power of critical hits has been reduced
– Grenade: increased cooldown from 14 to 18 sec
– changed graphic effect for ‘Armor Of God’ (it was barely visible on low graphic settings)
– added a new hero

v4.67 (11.3.2013)
– Stun Rocket: removed ‘block HP regeneration’ effect
– total earnings at the scoreboard now also contain KotH & constant income
– Vortex: indeased cooldown from 250 / 165 / 110 to 250 / 180 / 140 sec
– Scroll Of The Beast / Scroll Of Speed: increased cost from 200 to 225

v4.66 (2.3.2013)
– Super Voidray: reduced HP / shields from 400 (+45) / 400 (+40) to 350 (+35) / 350 (+35); renamed Voidray
– Roaches: no longer are immune to Dark Zealot’s slow hit
– Dispel Cast: increased cost from 100 to 125; moved from Center Item Shop to Item Shops Weast / East
– Nullifier: increased Dispel radius by 1; increased shields from 200 to 300; added a new ability
– Extended Corruption: removed ‘block HP regeneration’ effect
– Ultralisks: reduced dmg from 24 (+5 vs armored & heroic) to 25
– LifeGen: reduced cost from 750 to 600
– fixed a bug which caused the Vulture to not reproduce Spidermines

v4.64 (20.2.2013)
– Shield Booster changed (check ingame description for details)
– Scroll Of The Beast / Scroll Of Speed: increased cost from 175 to 200
– Dispel Cast: increased cost from 75 to 100
– added a new Zoo unit
– Tauren Space Marine: the chance for zombies spawning zombies now is reduced by 50% if Tauren is not nearby
– All Seeing Eye: increased cost from 400 to 600
– Observer: increased shield regeneration rate from 2 to 5 / sec; reduced shield regeneration delay from 10 to 5 sec
– Summon Carrier: increased cooldown from 45 to 50 sec

v4.63 (14.2.2013)
– Extended Corruption: can not target buildings anymore
– EMP2: reduced dmg from 10% (+20) to 8% (+15)
– Brutalisks: increased dmg (vs ground) from 36 (+2,5 / upg) to 42 (+3 / upg); increased dmg (vs air) from 40 (+3,5 / upg) to 45 (+4 / upg)
– enemy melee units dmg reduction in base does not affect Tier 4 & 5 anymore

v4.58 (2.2.2013)
– Siege Breakers: increased HP from 650 to 800
– Extended Corruption: armor is reduced by 12 now instead of set to 0- constant income does not increase over time anymore
– Tauren Spacemarine: increased mana cost for spawning Zombie from 8 to 10
– Healing Tower: does not heal air units anymore; increased cooldown from 120 to 150 sec
– increased benefits for T4 & T5 units
– HybridReaver: reduced movement speed from 2,55 to 2,45; reduced damage from 20 to 18
– increased armor of tier buildings T0 – 4 by 1
– Special Units benefits now depend on upgrades
– Home Zone (Main Building Aura): now reduces dmg of nearby enemy melee units by 33%
– Zealots & Dark Zealots: -40% dmg against buildings modifier removed
– Dark Swarm: dmg now is reduced to 10% instead of to 0

v4.56 (24.1.2013)
– Super Laser Cannon: increased dmg from 32 to 36
– Mass Heal: reduced cooldown from 250 to 200 sec
– Mind Blast: reduced stun time by ~15% (all levels)
– reduced Center Mana Regeneration for Heroes from 5 to 3 / sec and for non-Heroes from 3 to 1,5 / sec
– increased basic mana regeneration for Zoo units and Heroes by ~0,15/sec
– added a new item

v4.54 (21.1.2013)
– LifeGen: reduced cost from 900 to 750
– Ray5: reduced range from 8 to 7,5; reduced attack speed from 1,25 to 1,33 sec
– Graviton Bomb: increased dmg from 20% to 30%; Graviton Bomb does not cause ‘Toxine’ anymore
– Zombies now deal +40% dmg vs armored
– Broodlings: changed dmg from 10 (+4 vs armord) to 10 (+40% vs armored)
– Firebat: replaced “Avatar” with “Healing Tower”
– increased range of Base Shop and Recipes Shop to 30
– Mortar: is a recipe now
– KotH reward and constant income now slightly increase over time

v4.49 (28.12.2012)
– Dark Swarm: increased duration from 15 to 20 sec; increased radius from [3,5 / 4 / 4,5] to [4 / 4,5 / 5]
– Chain Lightning: increased minimum range at which the spell is stronger
– Hybrid Reavers: reduced dmg from 23 to 20; reduced dmg bonus per upgrade from +2 to +1,75
– Tier Unit benefits now depend on upgrades
– added a new weapon

v4.44 (20.12.2012)
– Chain Lightning: now is stronger if the caster is closer to the first target
– Ray 5: reduced fire rate from 1 to 1,25 sec; increased price from 950 to 1050; reduced range from 8,5 to 8
– Ribbon now also protects from “Dispell”
– Ray 9: increased dmg from 55 (+15 vs armored) to 60 (+20 vs armored)
– Jim Raynor: replaced “Bloodleech” with “Dark Swarm”

v4.38 (14.12.2012)
– Stun Rocket: reduces target units max movement speed to 0,8 now instead of 0,9; attack rate is reduced by 80% instead of 70%
– Ray 5: fixed a bug where dispell was only applied after 1 sec
– Zerglings: increased dmg from 7 to 8
– ForceField: reduced range from 11 to 10; reduced duration from 15 to 12 sec
– End Of Days: increased dmg from [12, 20, 37] to [15, 25, 45]; reduced duration from 25 to 20 sec
– Hunter Seeker Missile: reduced duration from 15 to 11 sec
– Vortex: reduced duration from 21 to 16 sec; increased cooldown from [250, 150, 90] to [250, 165, 110]
– Tauren: replaced “Moros Device” with “Thriller”
– Hybrid Destroyers: increased splash radius from 0,6 to 0,8

v4.37 (6.12.2012)
– Acid Grenade Launcher has been removed from the game
– Hunter Seeker Missile: increased cooldown from 20 to 24 sec
– Lifeleech: reduced life gained from splash dmg from 33% to 20%; reduced life gained from spell dmg from 50% to 33%
– Siege Breakers: increased HP from 500 to 650; increased HP bonus per upgrade from +50 to +65
– Roaches: increased HP bonus per upgrade from +30 to +40; burrowed Roaches are able to move now
– Heroes now grant an additional 4% of the total worth of all their items carried when killed; basic reward is reduced by 40 minerals
– Ray 5: increased range from 8 to 8,5; increased dmg from 5% to 7%; reduced cost from 1050 to 950

v4.35 (30.11.2012)
– Snipe: now deals only 75% dmg to Zoo
– Aurosonic Bio Wapon: reduced firerate by ~33%
– Acid Grenade Launcher: reduced firerate from 2,5 to 3 sec; increased cost from 1500 to 1650

v4.33 (27.11.2012)
– Broodlings: increased benefit from 1 to 2
– Scroll Of The Beast / Speed / Regeneration: increased cost from 140 to 175
– RGBR: reduced range from 9 to 8
– Ray 9: increased dmg from 50 to 55

v4.32 (24.11.2012)
– Diamondbacks: reduced range from 6 to 5
– increased all units benefits by ~50%
– Heal (Kerrigan & Stetmann spell): now also targets air units; range now increases on higher levels [3 / 3,2 / 3,4 / 3,6 / 3,8 / 4]

v4.29 (18.11.2012)
– Ray 5: reduced cost from 1200 to 1050
– Chain Lightning: increased dmg by ~10% (all levels)
– Lifeleech & Blood Tooth: splash damage only gives you 33% life and spell damage 50% now
– changed models for “Haste” and “Slow”
– changed models for the following buildings: Zerg Tier 1, Zerg Tier 3, Protoss Tier 3, Protoss Tier 4, Protoss Tier 5
– Heart Of The Holy Maiden: instead of +2 armor, HothM now reduces incoming weapon dmg by 20%
– Hunter Seeker Missile: cannot hit air units anymore

v4.28 (15.11.2012)
– Stats Resetter: reduced cost from 800 to 650
– Shield Booster: reduced cost from 600 to 500
– Heal: increased healing rate by ~20% (all levels)
– Punisher Grenade Launcher: reduced cost from 950 to 850
– Preservers: increased HP & shields from 140 to 150
– Dark Zealots: increased dmg from 11 to 12; increased HP &shields from 180 to 185
– Stun Rocket now also prevents target from using energy
– Zombies: Special Units Attack Dmg upgrade now also also increases weapon range by 0,2
– Abominations: increased bonus HP per upgrade from 65 to 100; increased bonus dmg per ungrade from 2,5 to 3
– most damage spells now increase mana cost with higher levels

v4.26 (11.11.2012)
– TP Scroll: reduced casting delay from 4 to 2 sec
– Stun Rocket: instead of reducing overall speed to 35%, now the weapon speed is reduced to 30% and the movement speed to a maximum of 0,9
– Ray 5: added effect: reduces target units’ armor to 0

v4.23 (8.11.2012)
– Acid Grenade Launcher: slightly readuced AoE radius
– added a new weapon
– Hunter Seeker Missile: increased mana cost from 65 to 75; the missile does not accelerate anymore right before it reaches its target
– Ghosts: increased cost from 500 to 550; Ghosts now have a max moment speed of 2,95
– Reapers: reduced basic movement speed by 0,1 & max movement speed by 0,15
– Abominations: increased HP from 650 to 800
– Dispell: now also prevents lifeleech for 3 seconds
– TP Scroll: reduced cost from 150 to 125; added a casting delay of 4 sec
– Stun Rocket now reduces target unit’s overall speed by 65% instead of stunning it; reduced cost from 125 to 100

v4.21 (20.10.2012)
– Scroll OF The Beast, Scroll Of Speed, Scroll Of Regeneration: increased cost from 125 to 140
– reduced all experience gained by heroes by 12%
– Toxine: reduced duration from 30 sec to 18 sec; increased dmg / sec from 1,24% to 1,9%
– Lifeleech: reduced gained life (levels 3 – 6)
– Happy Day & Bloodleech: radius now increases with higher levels

v4.20 (1.10.2012)
– fixed a bug that sometimes caused units not to spawn anymore

v4.18 (29.9.2012)
– End Of Days: Stone Zealot now gets +450 HP while casting instead of +25%
– Mass Recall: reduced casting time from 2 to 0,5 sec
– Siege Breakers: increased research cost for Siege Mode from 100 to 150; Siege Mode does not require Zoo Tier 2 anymore; Siege Breakers can’t be bought in the first 3 min of a game anymore
– fixed a bug where the use of Hallucinations sometimes led to raising the supply cap
– Chain Lightning now deals 100% dmg to Heroes and Zoo units

v4.16 (8.9.2012)
– units now spawn faster, the less you have
– Chain Lightning: can’t hit the same target twice anymore; reduced max bounce range by 1
– increased tier building armor by 1
– switched Tauren’s ‘Bloodleech’ with Raynor’s ‘Moros Device’

v4.14 (25.8.2012)
– Sniper Rifle: its possible to hold fire now when using the Sniper Rifle; click on the weapon in the inventory to toggle ‘hold fire’ mode
– Mind Blast: reduced stun time by ~15% (all levels)
– Reapers: reduced basic and maximum movement speed by 0,15
– Vita: fixed graphic effect
– Hybrids: reduced benfits for all hybrid units; they have the same benefits now as the other races
– King Of The Hill: reduced benefit by 16,66%

v4.10 (8.8.2012)
– Health Amulet is available again
– Fixed a bug where the Stats Resetter Item sometimes did not work correctly
– End Of Days & Mass Heal: Hero now is immune to Stun Rocket when casting

v4.3 (27.7.2012)
– KotH: income set back to what it used to be before v4.0
– constant income: increased from 85 to 100 minerals / sec

v4.2 (26.7.2012)
– reduced cost for most consumable items

v4.0 (26.7.2012)
– Banelords: removed from the game
– Summon Broodlord: Level 3 now summons 3 Broodlords instead of a Banelord
– Grenade: now glows when flying (better visibility)
– Liquid Snake: reduced movement speed by 0,05
– Hunter Seeker Missile: reduced dmg by ~10% (all levels)
– Brutalisks kill Forcefields now
– Agility: reduced movement speed bonus from Agility attribute from 0,02 to 0,015 per point
– Rocket Launcher: reduced fire rate from 2,5 sec to 3 sec
– Grenade Launcher: reduced fire rate from 3 to 3,5 sec
– every player gets a constant income now (85 minerals every minute); reduced benefit from from kills by 50%; reduced KotH income by 33%
– Mortar: reduced fire rate from 3,5 to 4,5 sec; reduced range from 13 to 12
– Terran Race Upgrade: reduced movement speed bonus from +0,1 to +0,075

v3.220 (20.7.2012)
– Happy Day: increased mana cost from 100 / 90 / 80 to 100 / 100 / 100
– ForceField: increased mana cost from 40 / 38 / 36 / 34 / 32 / 30 to 40 / 40 / 40 / 40 / 40 / 40
– Summon Auto Turret: increased mana cost from 30 / 27 / 24 / 21 / 18 / 15 to 30 / 30 / 30 / 30 / 30 / 30
– The Moros Device & The Speed Device: changed mana cost from 180 / 140 / 100 to 150 / 150 / 150
– Vortex: changed mana cost from 150 / 120 / 75 to 125 / 125 / 125
– Banelings: Burrow does not have to be researched anymore
– Banelings & Roaches: can’t be bought during the first 4 minutes of the game anymore
– Potion: heals HP over time now instead of instant effect
– Scoreboard: replaced “Kills” with “Money earned”

v3.216 (17.7.2012)
– Stalkers: increased shield from 100 to 125
– Colossi: increased shield from 250 to 300; increased range from 6 to 7
– Shock Launcher, Health Amulet & Mana Amulet: removed from the game
– Dark Soul: reduced bonus XP from 50% to 40%
– End Of Days: inreased dmg by ~25%; reduced duration by ~25%; caster gets +25% HP now while casting
– Rocket Launcher: reduced range from 7,5 to 7
– Forcefield: reduced duration from 17 to 15 sec
– Ray9: removed lifeleech effect; added new effect: +1 armor
– Mana Expander: changed recipe (no more Mana Amulet required); increased cost from 400 to 700
– Speed Expander: changed recipe; replaced Mana Expander with Light Armor; reduced cost from 1500 to 1400

v3.215 (11.7.2012)
– Lifeleech: reduced gained life (all levels)
– Blood Tooth: reduced gained life from 30% to 15%; Blood Tooth now also works for spell damage; reduced cost from 1000 to 800
– Broodlords & Banelords: reduced morphing time from 51 to 10 sec
– Liquid Snake: reduced movement speed by 0,1
– Marines: reduced fire rate from 0,75s to 0,86s; increased dmg from 5 to 5,7; reduced dmg bonus per upgrade from +0,75 to +0,7
– Zerglings: increased HP from 115 to 130
– Preservers: increased HP from 120 to 140; increased dmg from 15 to 16
– Dark Zealots: increased dmg from 10 to 11
– Ultralisks: increased HP from 750 to 825; increased dmg by 2

v3.206 (4.7.2012)
– Diamondbacks: reduced movement speed from 2,6 to 2,5; reduced dmg from 25 to 22; dmg dealt to heroes is reduced by 20%
– Ray9: added 30% lifesteal
– Lifeleech (Tauren Ultimate Spell): now also works on heroes
– Banelings: increased benefit from 9 to 25
– Roaches: increased benefit from 16 to 35
– added a new hero

v3.204 (18.6.2012)
– Broodlords: reduced cost by 100 (cost for morphing Banelords is increased by 100 to keep their total cost the same)
– Vulture: increased cost from 400 to 500
– War Stomp: increased dmg on lower levels, reduced damage on higher levels
– Avatar: instead of weapon damage, HP & armor, Avatar now increases strength, intelligence & agility; reduced cooldown from 300 to 225 sec
– Fire Storm: Afterburn effect now deals slightly more damage
– Mortar: reduced cost from 4800 to 4300
– Goliaths: changed dmg and fire rate values: overall lvl 1 deals slightly less dmg now while higher levels deal more dmg; also changed range from [6, 6, 6, 7, 7, 8] to [6, 6, 7, 7, 8, 8]; Goliaths also get slightly faster on higher levels now
– Roaches are not armored anymore
– Ghost: reduced dmg from 25 to 22; reduced dmg bonus / upgrade from +2,5 to +2,2; replaced ‘Scan’ with ‘EMP2’; Plan B: increased cooldown from 2 to 150 sec

v3.201 (29.5.2012)
– Blood Tooth: increased lifeleech from 20% to 30%
– Diamondbacks: reduced movement speed from 2,8 to 2,6
– Orb Of Steel: reduced movement speed reduction from -20% to -10%; increased HP bonus from 250 to 300
– Medivacs: reduced cargo size from 8 to 4
– Elite Medivac: reduced cargo size from 12 to 6
– Vulture: Spidermines now benefit from upgrades
– Roaches: reduced cost of all upgrades from 400 to 200
– RGB-Rocket: reduced stun time from 6 to 5 sec
– Ghost: increased dmg from 20 to 25; increased dmg bonus per upgrade from +2 to +2,5
– The Mortar is not hidden anymore

v3.198 (13.5.2012)
– increased benefits for most zoo units
– Siege Breakers: Siege Mode has to be researched now before it can be used
– Banelings: Burrow has to be researched now before it can be used
– Banelords: reduced armor from 2 to 1; reduced Baneling damage by 33% (normal Banelings are not affected)
– Speed Expander: completely changed effect, check item description for more info
– replaced Tanks (Terran Tier 3) with Diamondbacks
– Ghosts: reduced cost from 600 to 500

v3.197 (3.5.2012)
– Banelords: reduced range from 9,5 to 9; increased total cost from 1800 to 2200; increased required supply from 3 to 5

v3.196 (3.5.2012)
– Banelords: increased total cost from 1600 to 1800; Banelords require Zoo Tier 5 now

v3.192 (2.5.2012)
– Egon Stetmann: replaced “Blink” with “Feedback”
– units get regenerated next to the base now
– added a new unit
– Guardian Shield: increased cooldown from 20 to 25 sec
– added a new weapon

v3.191 (24.4.2012)
– No-KotH option has been removed; every game is KotH mode now
– Stun Rocket: slightly reduced flying speed; stun rocket does not lose track anymore when target unit uses blink
– reduced max unit cap for Zealots, Dark Zealots and Preservers
– reduced max unit cap for players playing alone or in a team of 2
– Brutalisks: increased melee dmg from 28 to 36; Brutalisks have slow effect on melee hit now
– Dark Hybrids: reduced dmg from 44 to 40
– Odins have decourage effect on hit now

v3.185 (7.4.2012)
– HybridReaver: reduced armor from 3 to 2,5
– Reapers: increased HP from 190 to 195; reduced HP benefit from Upgrades from 20 to 18
– Spore Crawler: reduced splash radius from 1,75 to 1,45
– Banelings: changed dmg from 85 (+70 vs armored, +70 vs heroic) to 80 (+85 vs armored, +60 vs heroic); changed benefit from upgrades from +9 to +11 (+5 vs armored, +5 vs heroic)
– Zealots: reduced dmg benefit from upgrades from +1 to +0,85
– Zealots & Dark Zealots only deal 60% dmg vs buildings now
– Broodlords are not hidden anymore

v3.181 (3.4.2012)
– spawning Zombies can be switched on and off now
– added a new Item
– Banlings in Medivacs don’t do damage anymore when the medivac gets killed
– Medivac & Elite Medivac: increased time between unloading units from 0,25 to 0,37 sec

v3.178 (1.4.2012)
– spawning Zombies requires 8 Mana now instead of 5; Zombies only have 50% chance to spawn new ones

v3.177 (31.3.2012)
– Mind Control: reduced range at higher levels
– Goliath: reduced dmg from 12 to 11
– killing enemy Zombies or Broodlings does not spawn Zombies anymore; Spawning Zombies now drains 5 Mana; Zombies now also spawn Zombies when killing units; Those spawns also drain the heroe’s Mana

v3.176 (30.3.2012)
– Medivac: increased cost from 300 to 350
– Elite Medivac: increased supply cost from 1 to 2
– RGB Rocket: increased cooldown from 2 to 10 sec
– Egon Stetmann: replaced ‘Decourage’ with ‘Blink’
– Stun Rocket: increased flying speed

v3.175 (21.3.2012)
– Mind Blast: increased cooldown from 15 to 18 sec
– Feedback does not scale with intelligence anymore; increased damage by 25%
– Bloodleech: increased radius (lower levels); increased lifesteal from 80% to 100%
– reduced bonus unit spawn rate when playing alone from 40% to 30%
– teams of 2 players have an increased unit spawnig rate of 10% now
– RGB Rocket: now prevents target from using abilities

v3.174 (14.3.2012)
– Templar: casts spells with higher radius now; reduced cost from 850 to 800
– Toxine: increased dmg / sec from 1,2 % to 1,25%; reduced duration from 35 to 30 sec
– Scroll Of The Beast / Scroll Of Speed / Scroll Of Regeneration: reduced cost from 200 to 175

v3.170 (13.3.2012)
– Added range indicators for all spells
– The Speed Device: range now increases with higher levels
– Mind Blast: Range now increases with higher levels
– tier units spawn 40% faster now when you’re alone
– Queens: increased attack rate from 1,1 to 1,0 sec; increased HP from 500 to 520
– Marauders: increased damage from 10 to 13; reduced fire rate from 1,2 to 1,5 sec
– Vita: removed casting delay
– Shield Booster: reduces shield regeneration delay to 1 sec now instead of completely removing it
– killing a Medivac / Elite Medivac kills all non-hero units inside now
– Slim Shady: increased cost from 800 to 900
– Agility: reduced attack speed bonus from 1,3% to 1,2%
– Chain Lightning: increased cooldown from 20 to 25 sec
– buff / defbuff spells now have lower spell radius on low levels and increasing on higher levels; reduced duration of all buffs / debuffs (except for toxine) from 50 to 45 sec
– Tauren Space Marine: replaced “Mass Cloak” with “Bloodleech”
– Feedback scales with intelligence now

v3.169 (6.3.2012)
– Agility: reduced speed bonus from 0,023 to 0,02
– Siege Breaker: increased cost from 400 to 500
– Mind Control now teleports the controlled unit next to the caster

v3.168 (4.3.2012)
– Super Laser Cannon: reduced fire rate from 1,2 to 1,25 sec
– reduced optional attribute points on levelup from 3 to 2
– Chain Lightning: reduced dmg (Levels 5 & 6)

v3.166 (3.3.2012)
– Warpig: increased shield regeneration delay from 2 to 10 sec
– Shield Booster: reduced shield regeneration bonus from 14 to 12; Shield Booster now removes shield regeneration delay
– Blood Tooth: increased lifesteal from 15% to 20%
– increased basic armor of most tier units
– Thors: increased HP from 650 to 720
– Super Voidray: reduced cost from 450 to 400
– Medivac & Elite Medivac: slighty reduced healing rate
– Mind Control: increased cooldown
– Zombies: increased benefit from HP Upgrades from 26 to 30; increased dmg from 5 to 6
– Super Laser Cannon: reduced firerate from 1 to 1,2 sec; increased dmg from 27 to 32
– Slim Shady: reduced cost from 900 to 800
– Big Shady: reduced cost from 150 to 100
– Heroes may now choose to get extra attribute points instead of an ability on levelup

v3.165 (26.2.2012)
– increased Center Mana Regeneration for non-Heroes from 2,5 to 3 / sec
– Templar, Sentry, Medivac & Elite Medivac: increased Mana regeneration rate by 0,1 / sec
– increased unit spawn cap for Tier 2, 3, 4 & 5
– Elite Medivac: replaced double ray heal ability by a stronger single ray heal ability (the double ray ability was a bit buggy)

v3.164 (22.2.2012)
– Snipe: increased dmg (lower levels)
– Supply Upgrade: reduced cost from 300 (+100 / level) to 200 (+50 / level)
– Changed some Buttons
– Punisher Grenade Launcher: increased cost from 800 to 950
– Psi Storm: increased cooldown from 20 to 24 sec
– Mind Control: cooldown now depends on taget unit (controlling strong units has a higher cooldown then controlling weak ones)
– Auto-Turrets: reduced range by 1 (all levels)
– reduced basic armor of all tier units to 0

v3.163 (15.2.2012)
– Templar: reduced shield from 500 to 400
– Spore Crawler: increased cost from 450 to 650; reduced dmg from 15 (+10 vs armored / heroic) to 12 (+8 vs armored / heroic)
– Super Grenade Launcher: reduced cost from 3200 to 2900
– added account options
– Center Mana Regeneration now regenerates 2,5 / sec for non-heroes and 5 / sec for heroes instead of 5 / sec for all units

v3.158 (12.2.2012)
– Tier Units stop spawning now after you reach a ceratin number; this will prevent overflooding your base with units, when you don’t use them
– Heroes and Depots don’t require supply anymore; reduced basic supply from 8 to 6; supply does not increase on higher tiers anymore, instead there’s a new supply upgrade ability now to increase max supply
– Depot, Photon Cannon & Rocket Tower: reduced benefit from 400 to 300
– Workers are able to reconstruct Depots now
– added a new defensive structure
– Chain Lightning: reduced range from 9 to 8
– Light Armor : reduced cost from 600 to 500
– Ring Of Regeneration: reduced cost from 950 to 850
– Blood Tooth: reduced cost from 1200 to 1000
– Stats Resetter: reduced cost from 1100 to 800
– Mass Charge: increased cooldown from 100 / 85 / 70 sec to 130 / 110 / 90 sec
– Vita: reduced healing rate by ~ 8 – 10 % (all levels)
– Heroes are not ‘armored’ anymore; if some weapon dealt bonus dmg vs ‘armored’, it now deals the same amount of bonus dmg vs ‘heroic’ in addition; that means all damage remains the same (except for the following:)
– Carriers, Goliaths & Ray 9 do not deal bonus dmg to heroes anymore

v3.155 (8.2.2012)
– Vultures don’t require player level 25 anymore and can be bought directly from the zoo
– Preservers: reduced dmg from 16 to 15; reduced dmg / upgrade from +1,5 to +1,25
– Dark Colossi: reduced attack speed from 1,2 to 1,6; increased dmg from 22 to 33; increased dmg / upgrade from +2 to +3
– added a new hero

v3.144 (31.1.2012)
– Dark Zealots: reduced benefit from attack upgrades from 1 to 0,85
– Heroes with shield now have full shield when revived
– Roaches: increased HP regeneration rate when burrowed from 5 / sec to 10 / sec; reduced movement speed bonus from movement speed upgrade from 0,75 to 0,5
– Goliath: reduced benefit from attack upgrades from 1,25 to 1; reduced dmg from 12 (+15 vs armored) to 12 (+12 vs armored)
– Summon Auto-Turret: increased cooldown (higher levels)
– Regena: slightly reduced HP regeneration rate

v3.143 (26.1.2012)
– Broodlings: reduced dmg vs heroes from 14 to 10
– War Stomp: reduced stun time (higher levels)
– Odin: increased dmg from 29 to 35
– Zergling: increased dmg from 6 to 7; reduced attack speed from 0,45 to 0,5; reduced dmg benefit from attack upgrades from +0,75 to +0,6
– Elite Medivac: reduced movement speed from 2,75 to 2,5
– Armor Of God: reduces damage by 90% now instead of granting invincibility; is dispellable now; increased cost from 75 to 100
– Dark Hybrid: changed dmg from 30 (+20 vs armored) to 44
– Extended Corruption: now also stops natural HP regeneration
– Plan B now activates itself right before the ghost gets killed (if he has enough mana)
– Punisher Grenade Laucnher: reduced cost from 900 to 800
– Shock Grenade Launcher: reduced cost from 1100 to 900
– Mind Control: increased range by 1; reduced cooldown (low levels)
– Nuke: reduced cooldown from 240 to 200 sec

v3.134 (12.1.2012)
– slightly decreased mana regeneration rate at the center
– Ray 9: increased cost (recipe) from 600 to 700
– Hallucination: reduced mana cost
– Punisher Grenade Launcher: increased range from 7 to 7,5
– Aurosonic BIO Weapon: reduced Broodling spawn rate from 0,75s to 0,9s; reduced benefit from dmg upgrades from +1 to +0,75
– Dark Zealots: reduced dmg from 11 to 10; reduced shield from 200 to 180
– Stone Zealot: now has a maximum movement speed of 2,6

v3.132 (5.1.2012)
– Broodlings take damage from dispel now
– Nuke does bonus dmg vs armored units now

v3.130 (3.1.2012)
– Ribbon: now also reduces duration of Stun Rocket
– Flamethrower: reduced cost from 1300 to 1200
– War Stomp: stun effect does not affect heroes anymore
– Ray 9: reduced dmg from 55 (+15 vs armored) to 50 (+15 vs armored)
– many spells increase range on higher levels now
– Nuke: slightly increased dmg (all levels)
– Roaches are not slowed down by Dark Zealots anymore

v3.129 (1.1.2012)
– Broodlings: reduced lifetime benefit from upgrades from 1,5 sec to 1 sec; reduced armor bonus from upgrades from 1 to 0,5
– Sentry: increased mana cost for Guardian Shield from 60 to 100; reduced dmg from 15 (+5 vs armored) to 10 (+5 vs armored); increased cost from 450 to 550

v3.127 (1.1.2012)
– Broodlings: reduced benefit from 2 to 1; increased dmg from 10 to 10 (+4 vs armored); Broodlings now increase lifespawn with Special Units HP Upgrade
– added a new Zoo unit

v3.124 (30.12.2011)
– Zerglings: reduced HP from 120 to 115; reduced attack speed from 0.4s to 0.45s
– Ghost: increased HP from 350 to 400; increased HP regeneration rate from 0 to 2 / sec; reduced supply cost from 2 to 1; reduced cost from 700 to 600;
– Extended Corruption: increased range from 9 to 10
– Roaches: increased dmg from 20 to 22; reduced cost from 80 to 75; added Toxine upgrade
– Templars, Workers & Observers now benefit from Special Units Upgrades
– Templars: reduced shield armor from 2 to 1
– Teleport: reduced range on higher levels
– Mana Expander: increased int bonus from 16 to 20
– Shield Booster: reduced cost from 700 to 600
– Mana Amulet: reduced cost from 500 to 400; increased mana bonus from 250 to 300
– Health Amulet: increased HP bonus from 400 to 500
– added a new weapon

v3.121 (5.12.2011)
– Graviton Bomb does not scale with intelligence anymore
– Zerglings: reduced movement speed from 4 to 3,75
– added a new Zoo unit
– added a new item

v3.120 (2.12.2011)
– Roaches: increased HP from 315 to 365; Increased HP regeneration rate when burrowed; decreased cost for both upgrades from 500 to 400; decreased cost ftom 100 to 80; Roaches don’t require supply anymore
– Armor Of God: reduced cost from 100 to 75; increased duration from 12 to 15 sec
– Flamethrower ignores armor now
– Chain Lighning: increased dmg (lower levels); reduced dmg (higher levels); reduced dmg dealt to most zoo units by 25%
– Ether now regenerates 300 Mana over 60 seconds

v3.119 (11.11.2011)
– Roaches are affected by Special Units Upgrades now; increased attack dmg from 16 to 20

v3.118 (10.11.2011)
– Hydralisks & Queens: reduced HP regeneration rate bonus from HP Upgrade
– Abominations: increased movement speed from 2,3 to 2,5; increased dmg from 24 to 32
– Super Voidray: reduced movement speed from 3 to 2,75; reduced armor bonus from Special Units Armor Upgrade from 1 to 0,75
– changed armor bonus / upgrade from [t0 – t4: 1; t5: 2] to [t0: 0,75; t1: 1; t2: 1,2; t3: 1,4; t4: 1,6; t5: 2]
– Rory Swann: replaced “Avatar” with “Happy Day”
– Stun Rocket: reduced stun time from 6 to 5,5 sec; Stun effect now also reduces armor by 33% and stops HP / Mana regeneration
– Graviton Beam: increased range from 7 to 8
– Hallucination: reduced dmg taken by hallucinated units
– Mind Control: reduced cooldown (all levels)
– replaced Hunter Killers with Roaches

v3.116 (28.10.2011)
– Stalkers: reduced HP from 140 (100) to 125 (100); reduced fire rate from 1,1 to 1,2 sec
– Goliaths: now benefits from Special Units HP Upgrades
– Added a new Zoo unit
– Armor Of God: reduced cost from 125 to 100
– Immortals: reuced HP / Shields from 200 (200) to 200 (160)
– Hybrid Destroyers: slightly reduced effectiveness of Attack Rate Upgrade
– Dark Hybrids: reduced effectiveness of Attack Rate Upgrade
– Acid Grenade Launcher: increased cost from 1300 to 1500
– Tychus: reduced basic movement speed by 0,1
– Firestorm: slightly reduced dmg (all levels)
– Zerglings: increased spawning rate from 1 / 3,75 sec to 1 / 3,25 sec; reduced killing reward from 10 to 8; increased movement speed from 3,7 to 4
– Zealots: increased dmg from 8 to 9
– Charge: reduced cooldown from 10 to 6 seconds

v3.115 (23.10.2011)
– Mana Expander: increased Int Bonus from 12 to 16
– Tauren Space Marine: increased basic movement speed by 1,5
– Toxine: increased dmg / sec from 1% to 1,2%
– Chain Lightning: slightly increased dmg
– Psi Storm now also affects buildings
– Auto-Turrets: reduced armor bonus from Special Units Armor Upgrade from 1 to 0,5; increased spell cooldown by 1 sec
– Goliath: reduced splash radius; increased spell cooldown from 40 to 45 sec
– Carrier: changed dmg from 9 (+3 vs armored) to 8 (+4 vs armored)

v3.109 (7.10.2011)
– All Seeing Eye: reduced detection radius from 13 to 11; reduced cost from 500 to 400
– Stone Zealot now has the ability to push units aside while moving
– Multi Launcher: reduced fire rate from 3s to 5s; reduced range from 7 to 6; can’t shoot air anymore
– Scroll Of The Beast, Scroll Of Speed, Scroll Of Regeneration: increased cost from 150 to 200

v3.108 (1.10.2011)
– Special Units HP Upgrade is available @ Tier 0 now
– Ring Of Regeneration: reduced cost from 1100 to 950
– Shield Booster: added additional effect: “+1 Shield Armor”
– Smart Cube / Essence of Agility / Power Stone: increased bonus from +10 to +12
– Blood Tooth: increased lifesteal rate from 10% to 15%
– Potion: increased restored HP from 550 to 700
– Ether: increased restored mana from 200 to 300
– Elixir: increased restored HP from 1000 to 1200
– Light Armor: increased HP bonus from 150 to 200
– All Seeing Eye: increased detection radius from 11 to 13
– Ribbon now also protects the hero from most slowing and stunning effects
– Shock Grenade Launcher: increased range from 7 to 7,5; slightly increased splash radius

v3.107 (24.11.2011)
– fiixed a bug where heroes sometimes did not get new attribute points on levelup
– Special Units Upgrades: reduced basic cost from 200 to 175

v3.106 (23.11.2011)
– increased HP Bonus from Special Units HP Upgrade for most units
– reduced cost for Special Units Upgrades from 300 (+100) to 200 (+75)
– Super Voidray: reduced speed from 3,1 to 3; reduced HP from 450 to 400

v3.105 (22.09.2011)
– Siege Breaker: fixed a bug where the model dissappeared when unsieged
– Vultures, Medivacs & Elite Medivacs scale with upgrades now

v3.104 (22.09.2011)
– fixed a bug where heroes did not get their initial skill points
– Carrier: reduced dmg by 1; reduced armor by 1
– Goliath: reduced dmg by 2; reduced armor by 1
– Baneling: reduced dmg by 5
– Super Voidray: reduced dmg by 1 / 2 / 4; reduced armor by 1
– Carriers, Goliaths, Super Voidrays & Banelings scale with upgrades now
– There are two types of unit upgrades now, one for tier units and one for special units (summoned, zoo & hidden)

v3.103 (14.10.2011)
– Darkest Soul: reduced XP bonus from 100% to 50%
– Chain lightning only deals 75% dmg vs heroes now

v3.102 (14.10.2011)
– added a new item

v.3.100 (12.10.2011)
– Auto-Turrets can’t shoot air anymore

v3.97 (4.09.2011)
– Grenade does not dmg air units anymore
– Armor Of God: reduced cost from 200 to 125; can not be used on heroes anymore
– Reaper: reduced dmg benefit from upgrades from 0,75 to 0,6
– Zergling: increased dmg from 5 to 6; reduced dmg benefit from upgrades from 1 to 0,75
– Ultralisks: increased dmg by 2; reduced dmg benefit from upgrades from 3 to 2,5
– Tanks: increased dmg by 1; reduced dmg benefit from upgrades from 2,5 to 2
– slightly reduced reward for hero-kills
– Snipe: reduced mana / energy cost from 90 to 75
– Nuke: slightly increased dmg

v3.95 (24.08.2011)
– Chain Lightning: slightly reduced dmg
– Graviton Bomb: reduced dmg from 25% to 20%

v3.94 (14.08.2011)
– fixed a bug where Hybrid destroyers could deal damage to units in medivacs
– Ring Of Regeneration: reduced cost from 1300 to 1100
– Health Amulet: increased HP bonus from 360 to 400
– Mana Amulett: increased Mana / Energy bonus from 200 to 250
– Mind Control: reduced Mana / Energy cost for low levels; increased Mana / Energy cost for high levels
– Hallucination: Mana / Energy cost does not decrease with higher levels anymore
– added a new item
– Siege Breakers: reduced range from 13 to 12

v3.93 (7.08.2011)
– Mind Control: increased cooldown
– Egon Stetmann: increased basic HP by 50
– Tosh: reduced basic HP by 50

v3.92 (6.08.2011)
– Tosh: reduced basic movement speed by 0,1
– Egon Stetmann: increased basic movement speed by 0,1
– Chain Lightning: reduced range from 9 to 8
– fixed a bug that caused Tosh having too high energy / mana regeneration

v3.91 (5.08.2011)
– Graviton Bomb: fixed a bug where graviton bomb dealt way too much damage sometimes
– Chain Lightning: slightly reduced dmg

v3.89 (5.08.2011)
– Chain Lightning: increased cooldown from 18 to 20 sec
– Graviton Bomb does not affect buildings anymore

v3.87 (4.08.2011)
– Mind Control: it is possible to control multiple targets at the same time now; players don’t have to wait until a controlled unit is dead to control a new one anymore; mana / energy cost now depends on target unit’s HP
– added a new hero

v3.82 (2.08.2011)
– Punisher Grenade Launcher (Acid Rounds): reduced cost from 1500 to 1300
– Punisher Grenade Launcher (Shock Rounds): reduced cost from 1500 to 1100
– Abominations are affected from HP / Race upgrades now
– Regena: slightly reduced heal rate
– Vortex: ‘Baneling Toilet’ is not possible anymore
– Changed some of the hotkeys for ‘Decourage’, ‘Toxine’ and ‘Slow’, so now all hotkeys for the heroes’ abilities are -Q-W-E-R- according to their position on the command card

v3.81 (22.07.2011)
– Goliaths can’t shoot air anymore
– Observers can’t be mind controlled anymore
– fixed a bug where Elite Medivacs could heal Siege Breakers sometimes
– Zombies are affected from HP / Race upgrades now
– Siegen Breakers: increased required supply from 1 to 2
– Templars: increased required supply from 1 to 2

v3.80 (23.06.2011)
– Snipe: increased dmg by ~15%; can’t target allied units anymore
– Flamethrower: increased dmg from 22 to 25 (+10 vs armored)
– players now get bonus minerals for leaving allies anytime (not only during the first 6 minutes like it was before)
– Siege Breakers: reduced dmg vs heroes by 25; reduced armor bonus / upgrade from 1 to 0,5

v3.79 (17.06.2011)
– Spider Mines: reduced cost from 30 to 20
– Super Laser Cannon: increased dmg from 24 to 27
– Goliath: changed dmg from 15 (+12 vs armored) to 13 (+15 vs armored)
– Slim Shady: reduced cost from 1000 to 900

v3.78 (11.06.2011)
– Siege Breakers: increased dmg from 60 (+25 vs armored) to 60 (+40 vs armored); changed dmg for KoTH mode to 45 (+40 vs armored)
– Blood Tooth: reduced cost from 1600 to 1200; stacks now

v3.77 (7.06.2011)
– War Stomp does not affect air units anymore
– Auto-Turret: reduced range from [8, 9, 9, 9, 9, 9] to [7, 7, 8, 8, 9, 9]
– Rocket Launcher: reduced range from 8 to 7,5
– all AOE Spells affect buildins now
– Punisher Grenade Launcher (Shock rounds): changed special effect from dispel to slow; increased cost from 900 to 1500; reduced fire rate from 1,7 to 2

v3.76 (2.06.2011)
– Zoo: buying a unit at max supply does not block the button anymore
– Tier Units now spawn on the correct side of the building and use move instead of attack move
– Auto-Turret: reduced dmg by 1; changed armor for some levels
– Dark Zealot: increased dmg by 1
– Zealot: increased attack rate from 1,1 to 1
– Mass Cloak: radius increases with higher levels now

v3.74 (31.05.2011)
– Stun Rocket: increased cost from 150 to 200
– Queens: anti air attack now scales with unit upgrades
– Summon Goliath & Summon Carrier does not force the hero to stop anymore
– new ‘King Of The Hill’ game mode implemented

v3.69 (26.05.2011)
– changed hotkey for TP Scroll to ‘T’ (so TP Scroll can be used by pressing ‘T’ twice)
– changed hotkey for Stun Rocket to ‘F’
– changed some of the Hotkeys for Tier upgrades
– Egon Stetmann: increased basic movement speed by 0,1

v3.67 (25.05.2011)
– Auto-Turret: reduced dmg by 1; reduced bonus dmg / upgrade from 1,5 to 1

v3.66 (25.05.2011)
– Firestorm: slightly reduced dmg
– added a new item
– Stats Resetter: reduced cost from 1400 to 1100
– Ring Of Regeneration: reduced cost from 1400 to 1300

v3.64 (24.05.2011)
– Summon Auto-Turret: increased placement range
– Summon Goliath: increased placement range
– Auto-Turrets scale with unit upgrades now
– Stun Rocket has a cooldown of 20 sec now

v3.62 (22.05.2011)
– hybrids t1, 3 & 4 models now are colored their owners color
– added a new submenu with shortcuts / hotkeys for the most important inventory items
– Grenade: reduced dmg (~10%)
– Moros Device: increased cooldown by 10 sec (lvl 2 & 3)

v3.61 (21.05.2011)
– Guardian Shield: reduced mana cost from 75 to 60
– Medivac & Elite Medivac: reduced healing rate (~25%); reduced start energy
– Preserver: reduced collision size
– Hybrid Destroyer: reduced fire rate from 2,3 to 2,5
– Dark Hybrid: reduced fire rate from 2,1 to 2,4
– Dispel removes Forcefields now
– Forcefield: changed max number of Forcefield per level to: [2, 2, 3, 4, 4, 5]

v3.59 (18.05.2011)
– Ray9: increased range from 4,5 to 5; increased dmg from 55 to 55 (+15 vs armored)
– it’s not possible anymore to teleport flying units on a cliff by using Mass recall
– fixed a bug where projectiles followed heroes after using TP Scroll
– Forcefield: removed all cooldowns; added a maximum number of Forcefields to exist at the same time (number increases at higher levels; lvl 1 = 1, lvl 6 = 5)

v3.58 (13.05.2011)
– increased the number of starting marines
– Potion: increased restored HP from 430 to 550
– Ether: increased restored Mana from 150 to 200
– Elixir: increased restored HP from 750 to 1000
– Scroll Of The Beast, Scroll Of Speed & Scroll Of Regeneration: reduced cost from 250 to 150
– Rocket Tower: changed dmg from 30 to 24 (+10 vs armored)
– Auto-Turrets don’t deal additional dmg to heroes anymore

v3.55 (9.05.2011)
– slightly reduced reward exp of some units
– Preserver: increased dmg from 14 to 16; increased HP from 100 to 120
– all heroes are armored now
– Queens are armored now
– Marauders are no longer armored
– Auto Turrets: changed dmg from 20 to 20 (+8 vs armored)

v3.54 (8.05.2011)
– Transfusion can not be used on buildings anymore
– Observers have Hardened Shield now
– Dark Colossi have an anti-air-weapon now
– Zombies: increased movement speed from 1,3 to 1,45; increased dmg by 1
– the camera does not follow the hero anymore when using TP Scroll
– Hybrid Destroyer: removed dispell effect on hit
– Dark Hybrids: reduced dmg from 34 (+20 vs armored) to 30 (+20 vs armoed)
– Odins: increased HP from 1100 to 1200; increased dmg from 27 to 29
– fixed a bug where the level progress bar sometiems was displayed wrong

v3.53 (1.05.2011)
– Workers can not be mind controlled anymore
– Punisher Grenade Launcher (Acid rounds): reduced fire rate from 1,9 to 2,5
– Siege Breakers: increased benefit from 80 to 150; reuced armor from 2 to 1; Siege Breakers can not be healed by Medivacs / Elite Medivacs / Kerrigan / Stetmann anymore
– it’s not possible anymore to buy units from enemy Zoo Shops
– it’s not necessary anymore to place a unit near the Zoo Shop to buy something

v3.52 (30.04.2011)
– fixed a bug wheres heroes were not revived sometimes

v3.51 (30.04.2011)
– toxine now is how it used to be before because there was a bug which caused it to deal very high damage

v3.50 (30.04.2011)
– Medivacs & Elite Medivacs cannot be cloaked anymore when transporting units
– Toxine does not scale with Intelligence anymore; increased dmg from 1% to 1,2% / sec
– Dispel now prevents target units from using energy / mana for 3 sec
– Transfusion: reduced range from 6 to 5; reduced restored HP from 100 to 80
– Health Amulet stacks now; increased HP bonus from 300 to 360
– Mana Amulet stacks now; increased energy / mana bonus from 150 to 200
– Shield Booster: reduced cost from 8 00 to 700

v3.49 (27.04.2011)
– Banelings now require 1 supply; reduced dmg by 5
– Templars now require 1 supply
– Abomination: increased HP from 550 to 650

v3.48 (26.04.2011)
– Banelings: set max movement speed to 3,0; increased benefit from 6 to 9; reduced dmg from 100 to 95; Banelings can use burrow now
– Ray9: increased dmg from 45 to 55; reduced cost from 700 to 600
– Punisher Grenade Launcher (Shock Rounds): reduced cost to 900
– Punisher Grenade Launcher v2: reduced cost to 900
– Haste / Slow: reduced attack / movement speed bonus /deduction from 30% to 25%

v3.47 (25.04.2011)
– Banelings: removed bonus dmg vs heroes; reduced speed from 2,7 to 2,5; reduced HP from 50 to 40; increased cost from 35 to 40

v3.46 (25.04.2011)
– Spider Mine: reduced cost from 35 to 30
– added a new zoo unit
– added a new item

v3.45 (25.04.2011)
– Medivac & Elite Medivac: increased healing rate
– Toxine: decreased dmg from 1,1% / sec to 1% / sec
– Mind Control: reduced cooldown (all levels)
– reduced size of Ultralisks & Brutalisks by ~20%
– trading items between players is now disabled during the first 20 min of the game

v3.44 (21.04.2011)
– fixed a bug where heroes were not revived
– Nuke: slightly increased dmg (all levels)
– Goliath: sligthly reduced attack speed (levels 1 & 2); increased dmg from 15 (+5 vs armored) to 15 (+12 vs armored); increased range (levels 4 – 6)
– Firestorm: reduced dmg (all levels; ~10%)

v3.42 (20.04.2011)
– Stun Rocket: increased range from 7 to 8
– slighty increased the hero healing rate of tier buildings
– Templar: reduced shield from 600 to 500
– Spider Mine: increased dmg from 80 to 100
– Heroes no longer ignore tier’s waypoint when revived or created
– added a new item
– Observer: increased HP / Shields from 50 / 50 to 100 / 100

v3.40 (12.04.2011)
– Heroes can’t die inside of Medivacs anymore (there was a bug of heroes not revived when died inside a Medivac)
– players now may choose to stay ingame after beeing defeated

v3.37 (11.04.2011)
– Zealot: increased Shield Bonus from upgrades from 10 to 15
– Immortal: increased Shield Bonus from upgrades from 15 to 20
– Queen: increased HP Bonus from upgrades from 30 to 35
– Colossus: increased Shield Bonus from upgrades from 15 to 25
– Dark Thor: increased HP Bonus from upgrades from 60 to 70
– Dark Colossus: increased Shield Bonus from upgrades from 30 to 40
– HybridReaver: reduced movement speed from 2,7 to 2,55; reduced Dmg Bonus from upgrades from 2,5 to 2
– HybridKiller: reduced Dmg from 24 to 20
– Dark Hybrid: reduced Dmg from 40 to 34
– replaced “Dark Thors” with “Odins” (same stats, just different model)

v3.35 (10.04.2011)
– Medivacs are immune to Mind Control now
– Abominations: reduced benefit from 52 to 42
– Auto-Turrets: slightly increased HP (lvl 4 – 6); slightly reduced benefit (lvl 4 – 6)
– Sprint: changed Hotkey
– Player-Experience-Level-System with many other new features implemented

v3.34 (1.04.2011)
Medivac: reduced load out time
– fixed a bug where units in Moros / Speed Device became blind
– fixed a bug where the Super Photon Cannon had a wrong model

v3.32 (28.03.2011)
– Mind Control: increased range from 6 to 9
– Dark Zealot: slow effect does not affect heroes anymore
– Hybrid Destroyer & Dark Hybrid: removed slow effect
– Preserver: reduced dmg from 16 to 14
– Hybrid Attack Speed Upgrade is less effective now
– Hybrid Reaver: reduced dmg from 26 to 23

v3.31 (26.03.2011)
– Preservers: reduced dmg from 18 to 16
– Hybrid Attack Speed Upgrade is less effective now
– Hybrid Shock Attack (Tier 4 & 5) is less effective now
– Hybrid Destroyer: reduced dmg from 28 to 24
– slighty reduced benefit for Hybrid Destroyer & Dark Hybrid

v3.28 (25.03.2011)
– Punisher Grenade Launcher (Acid Rounds): reduced fire rate from 1.7 to 1.9
– the Tier’s “+1 Armor Aura” now also adds +1 to protoss shield armor
– armor upgrades now also affect Abominations
– attack upgrades now also affect Queens anti-air attack
– Super Photon Cannons can be repaired now
– reduced repick time by 20 sec
– added a 4. race
– Toxine: reduced range from 10 to 8

v3.25 (21.03.2011)
– increased range of tier weapons by 1
– tiers now have a detector ability
– Nuke: reduced delay by 2 sec

v3.24 (9.03.2011)
– Zealots: reduced basic armor from 2 to 1
– HP upgrade level is not lost anymore when switching between races

v3.23 (1.03.2011)
– fixed a bug in the new “bonus money when allies leave” system
– recuced bonus money for 2 left players from 500 to 400

v3.22 (28.02.2011)
– dispel: target unit can not use any cloaking effects for 10 seconds after beeing hit by dispel
– reduced 1st ally left bonus minerals from 250 to 200
– Laser Cannon: reduced cost from 400 to 300
– Boots Of Speed: reduced cost from 400 to 300

v3.20 (28.02.2011)
– fixed a bug where heroes lost their items when killed
– when a player leaves during the first 6 minutes now, his allies will get some extra money in exchange

v3.19 (18.02.2011)
– Nova: replaced “Silence” spell with “Courage”
– Mana Expander: reduced cost from 600 to 400
– Punisher Grenade Launcher (Toxid Rounds): reduced range from 7 to 6

v3.18 (16.02.2011)
– Medivac: increased healing rate
– Nuke: reduced damage by ~ 50 % (all levels)
– Silence: reduced duration from 50 sec to 30 sec
– Sharpshooter: reduced damage (all levels); damage now increases with intelligence
– Siege Breakers: reduced attack damage bonus from 5 to 3,5

v3.17 (16.02.2011)
– Medivacs: reduced cost from 350 to 300
– added a new hero
– added a new item
– completely rearranged hotkeys
Now all keys are pretty much around “qwer” or at least at the left side of the keyboard.
Sry @ those, who got used to the old keys but i got a lot of requests to change keys and i think it’s overall better now.

v3.16 (13.02.2011)
– Medivacs: increased HP from 350 to 400; loaded units do not die now, when the medivac dies

v3.15 (12.02.2011)
– Fire Storm: slightly reduced dmg (all levels)
– Teleport: increased mana cost from 30 to 45
– some Zoo units require supply now; the maximum supply is limited and increases with higher tiers
– new Zoo unit added

v3.14 (2.02.2011)
– Reapers & Immortals can attack air units now
– Interceptors: reduced damage by 2
– End Of Days: increased damage from 7/13/25 to 8/15/29
– Dispel now removes Cloaking Field

v3.13 (25.01.2011)
– Abomination: reduced benefit from 72 to 52
– Carriers now have a higher attacking priority than interceptors
– Depot, Rocket Tower, Super Photon Canon: increased detector range from 11 to 13
– Cloaking Field: increased mana cost by 1 mana / sec @ all levels
– Smart Cube, Essence Of Agility, Power Stone: reduced cost from 700 to 600
– Bionic Plasma: reduced cost from 1200 to 1050
– Brutalist: increased range of ranged attack by 1; increased HP from 1200 to 1300
– Dark Thor: increased HP from 1000 to 1100; increased range from 7 to 8; increased damage from 25 to 27
– Dark Thors, Dark Colossi & Brutalisks now get +2 armor / upgrade

v3.12 (22.01.2011)
– fixed a bug where the “stop” -order did’t work for heroes
– air units can no longer pass the cliffs between the bases
– Auto-Turret: reduced benefit for most levels
– Graviton Beam: increased range from 6 to 7

v3.10 (15.01.2011)
– Punisher Grenade Launcher (Shock Rounds): reduced cost from 1100 to 1000
– Stun Rocket: reduced cost from 200 to 150; increased range from 6 to 7
– fixed a bug where the ‘slow’ button appeared at a wrong position
– Templar: increased benefit from 100 to 200
– Siege Tanks: reduced movement speed from 2,2 to 2
– Auto-Turret: slightly increased fire rate @ levels 1 & 2
– Carrier: interceptors are built automatically now; building interceptors does not cost minerals anymore

v3.9 (11.01.2011)
– fixed a bug where heroes sometimes were not revived
– Reapers and Siege Tanks can not attack air units anymore
– Interceptors: increased dmg from 10 to 12 (+3 vs armored)
– Dark Colossi: reduced fire rate from 1,4 to 1,2; increased shield from 400 to 550
– increased HP & armor of all tiers

v3.8 (29.12.2010)
– TP Scroll: increased cost from 100 to 200
– Zealots: increased basic armor from 1 to 2
– Haste, Slow, Courage, Decourage & Regena now last 50 sec instead of 60 sec
– Toxine now lasts 35 sec instead of 40 sec
– Regena: reduced hp regeneration rate from ‘(5 HP + 0,5%) / sec’ to ‘(4 HP + 0,5%) / sec’
– Guardian Shield: increased radius from 4 to 5
– Rocket Launcher: increased cost from 900 to 1100; changed dmg from ’22’ to ’20 (+5 vs armored)’
– Queens: increased max HP from 400 to 500
– Fire Storm: slightly increased dmg for all levels

v3.7 (26.12.2010)
– Colossi now get +1,5 dmg per upgrade instead of +1
– Templar: increased cost from 750 to 850; decreased shield regen rate from 3 to 1,5
– Space-Marines: increased benefit from 14 to 16
– Fire Storm: reduced casting delay from 2 sec to 1 sec
– Siege Breakers now get +5 dmg per upgrade instead of +7
– Scoreboard: fixed a bug where some players would not be displayed on the board

v3.6 (18.12.2010)
– the camera no longer moves to your hero when he revives
– Mind Blast now has a 1 sec delay
– Siege Breakers now benefit from attack & armor unit upgrades
– Kerrigan now has “Heal” instead of “Vita” ability
– Heal: slightly increased healing rate (all levels)

v3.5 (8.12.2010)
– Siege Tanks: reduced speed from 2,3 to 2,2
– Zergling: increased speed from 3,7 to 3,9
– Thors: reduced speed from 2,1 to 2

v3.4 (6.12.2010)
– Reapers: reduced movement speed from 2,9 to 2,8
– Strength: increased HP bonus from 25 to 30
– Marauders: Concussive Shells only affect single targets now
– fixed a bug where switching around HP-Bonus-Items could be used to heal a hero
– Health Amulet: increased HP bonus from 200 to 300

v3.3 (3.12.2010)
– Reapers: decreased max. movement speed from 3,75 to 3,6
– Transfusion: reduced cooldown from 20 to 15 sec
– Hardened Shield: damage is reduced to 12 now
– Grenade Launcher: reduced cost from 1700 to 1600
– Super Grenade Launcher: reduced cost from 3600 to 3200
– Punisher Grenade Launcher v2: reduced cost from 1100 to 1000
– Rocket Launcher: reduced cost from 1000 to 900
– Super Laser Cannon: reduced cost from 1300 to 1200
– Templar: added an attack weapon (this will prevent the templar from running into the enemies troops when taking him with your army)

v3.2 (28.11.2010)
– Auto-Turrets: reduced attack speed for all levels
– Jim Raynor: increased basic HP by 80
– Tychus: increased basic Mana by 40

v3.1 (25.11.2010)
– Goliath: reduced splash damage; added “+5 vs armored”
– Fire Storm: increased cooldown from 18 to 20 sec
– Psi Storm: reduced range from 10 to 9
– War Pig: reduced basic movement speed vom 1,7 to 1,6
– Auto Turret: reduced fire range from 9 to 8
– Each player now already has a couple of marines when the game starts

v3.0 (23.11.2010)
– new pick / random system
– leaderboard added
– Transfusion: reduced cooldown from 30 to 20 sec
– Siege Breakers: incresed benefit from 30 to 80
– Mass Heal: reduced healing rate from 20/40/80 to 15/28/55
– Templar: incresed mana regeneration rate from 0,2 to 0,25

v2.98 (20.11.2010)
– added a new item
– Flamethrower: reduced attack speed from 0.5 to 0.65
– End Of Days: reduced damage from 10/20/35 to 7/13/25
– Orb Of Steel: changed from +200 HP, +2 Armor, not stackable to +250 HP, +1 Armor, stackable
– Slim Shady: reduced cost from 1200 to 1000
– War Stomp: slightly reduced dmg on all levels
– Regena: changed regeneration rate from 4 + 0.8% to 5 + 0.5%

v2.97 (19.11.2010)
– Toxine: reduced duration from 60 to 40 sec
– Mind Blast: slightly reduced stun duration for every level
– Guardian Shield: reduced radius from 5 to 4
– Stone Zealot: replaced “Summon Leviathan” by a new skill “End Of Days”

v2.96 (17.11.2010)
– Zeratul: reduced basic movement speed from 1.75 to 1.55
– Rory Swann: reduced basic movement speed from 1.75 to 1.6
– Agility: reduced movement speed bonus from 0,03 to 0,025
– Laser Canon: reduced attack speed from 0,8 to 1; increased damage from 18 to 21
– Super Laser Canon: reduced range from 10 to 9
– Slim Shady: increased cost from 1000 to 1200
– Mind Blast: increased mana cost from 60 to 75; reduced range from 9 to 8
– Ultralisks: increased dmg from 18 (+5 vs armored) to 20 (+5 vs armored)
– slightly decreased benefit from hero kills
– Egon Stetmann: reduced max mana by 50
– Goliath: reduced attack speed: lvl 1 from 3 to 3,6 / lvl 2: from 2,4 to 2,7 / lvl 3: from 1,9 to 2

v2.95 (16.11.2010)
– MindBlast: changed hotkey; increased cooldown from 10 to 15 sec; instead of total stun, attack and movement speed are reduced to 10% now which also means units can use items and abilies while stunned
– Super Photon Canon: decreased attack speed from 0,8 to 1,1
– Tiers: reduced weapon damage from 24 to 20
– Dark Arrow: slightly increased the number of zombies spawning (lvl 1 and 2: 1 zombie, lvl 3 and 4: 2 zombies, lvl 5: 3 zombies, lvl 6: Abomination)

v2.93 (15.11.2010)
– added new hero
– Graviton Beam: increased range from 5 to 6; increased effect time by 1 sec for every level
– Orb Of Steel does not stack anymore
– Heal: increased healing rate by ~35% for every level
– heroes with shields now get shield armor bonus when leveling up

v2.92 (14.11.2010)
– Colossi: increased shields from 150 to 250
– Ultralisks: reduced dmg from 22 (+5 vs armored) to 18 (+5 vs armored)
– Thors: increased HP from 620 to 650
– Dark Colossi: increased range from 6 to 7
– Brutalisks: reduced HP regeneration from 5 to 4; reduced attack range from 7 to 6; reduced ranged attack dmg from 43 to 40; reduced melee attack dmg from 30×2 to 28×2

v2.89 (14.11.2010)
– added new hero
– Colossi: increased damage from 14×2 to16x2; decreased attack speed from 1,9 to 2
– Dark Colossi: increased damage from 20×2 to 22×2

v2.87 (12.11.2010)
– War Stomp: increased mana cost from 50 to 75; slightly decreased effect radius
– Teleport: increased mana cost to 30 (all levels)
– Reapers: increased max. movement speed from 3,5 to 3,75
– Sprint: reduced mana cost from 25 to10
– Transfusion: reduced cooldown from 40 to 30
– Old Relic: increased cost from 1200 to 1500
– Auto-Turret: reduced attack speed at lvl 5 from 0,35 to 0,4 and at lvl 6 from 0,2 to 0,3
– Fire Storm: increased casting delay from 1 to 2 sec

v2.86 (10.11.2010)
– Hydralisk / Queen / Ultralisk: slightly reduced hp regen bonus from upgrades
– Ultralisk: reduced attack dmg from 26 (+5 vs armored) to 22 (+5 vs armored)
– Transfusion: increased healed HP from 75 to 100; reduced cooldown from 50 to 40 sec
– Immortals: reduced HP from 250 to 200; increased shield from 150 to 200; increased attack dmg from 16 to 18
– Heart Of The Holy Maiden: reduced armor bonus from 4 to 3; increased cost from 800 to 1000
– Avatar (Ability): reduced armor bonus from 2/3/5 to 1/2/4

v2.85 (8.11.2010)
– Jim Raynor: added a death animation
– Brutalisks: removed the ability to push enemy units aside while moving
– Reapers: slightly decreased spawning time (they spawn faster now)
– Queens: removed slow ability; added transfusion ability

v2.84 (3.11.2010)
– removed the armor bonus from strength

v2.83 (3.11.2010)
– Siege Tanks: reduced weapon damage from 28 to 26
– Immortals: Hardened Shield now reduces damage from spells as well

v2.82 (3.11.2010)
– you can’t get the same hero twice now when you repick
– recuced the armor bonus heroes get from strength from 0.125 to 0.1

v2.80 (3.11.2010)
– Siege Tanks: reduced weapon range from 8 to 7
– Heroes: every strength point now increases armor by 0.125
– Heroes: reduced all heroes’ (except Stone Zealot’s) basic armor from 1 to 0
– Heart Of The Holy Maiden now gives you additionally +5 Strength

v2.79 (1.11.2010)
– Kerrigan: removed the ability to push aside units while walking
– Auto-Turret: increased attack damage from 16 to 20
– decreased rewards for goliath, carrier and leviathan

v2.74 (29.10.2010)
– added an extra button for faster TP Scroll usage

v2.73 (29.10.2010)
– Templar: increased mana regeneration to 0.2 / sec

v2.72 (28.10.2010)
– Templar: reduced mana regeneration to 0; reduced max mana to 160
– Haste: reduced attack and movement speed bonus to 30%
– Courage: reduced attack dmg bonus to 40%
– Regena: reduced hp regeneration rate to (4 HP + 0,8%) / sec